STEAM (science, technology, engineering, arts and math) education fosters students’ ability to become better problem solvers, thinkers and effective members in diverse teams. Horizons’ proven approach to experiential learning reflects a natural alignment with the tenets of STEAM. Given the increasing importance of STEAM education, what is needed at Horizons Greater Washington (Horizons) is a comprehensive approach to implementing STEAM in the classroom with supporting resources, tools and training. Horizons’ three-year $430,000 project will engage our STEM, Arts, foundation and corporate partners to validate the model, publicize the Horizons STEAM curriculum and herald the academic and personal gains made by Horizons students. Support of all kinds is needed for Horizons to pursue this groundbreaking work.



Since the introduction of a robotics curriculum in 2008, Horizons has been developing and implementing programs to advance the STEAM skill set in our students. Each six-week summer program culminates in an exciting robotics competition between 2 teams of students and in Summer 2014 tablets were introduced to the curriculum for the first time. 

Adding to the rich coding and robotics components of the program, students also use tablets for art projects. Incorporating the arts into our STEM curriculum was an exciting and natural addition, as Horizons has always highlighted music, visual and performing arts in our curriculum. In 2015, Horizons technology education expanded to the entire student-body with the continuation of tablets, introduction of 3D printing and the first tri-site robotics competition.